illustrate
Products            Buy            Support Forum            Registrations            Professional            About           
 
Spoon's Audio Guide: Audio Channels

An audio channel is a single, discrete stream of audio information. The most commonly audio channel is stereo, that is two audio channels. Whilst most playback systems will have two speakers, including headphones, and stereo recordings map 1:1 to the speakers, a crucial distinction: an audio channel is not the same as a speaker, the playback system might have more speakers, such as 5 speakers, more than the recording which could be stereo.



C.L.H Naming Convention

A common way of representing audio channels as C.L.H: If one is missing then the naming ends if nothing follows, otherwise it is zero, for example:


Common Channel Configurations


Mono (1 channel)
  • Layout    A single source
  • History    Standard for phonographs, AM radio, and early film
  • Usage    Phone calls, audiobooks, and checking music mixes for phase compatibility. Phantom Center is when a mono signal is played through two stereo speakers, the sound appears to come from directly between them

Stereo (2 channels)
  • Layout    Two independent channels: Left (L) and Right (R)
  • History    Mimics human hearing (two ears). By varying the volume (level) and timing of a sound between L and R, a "Soundstage" is created, allowing the listener to localize instruments horizontally
  • Usage    Absolute standard for music, vinyl, streaming, and TV

Stereo + LFE (2.1)
  • Layout    Left [L] and Right [R] with a Subwoofer [LFE]
  • Concept    Adds extra bass to music
  • Usage    Music, vinyl, streaming, and TV


Quadraphonic (4)
  • Layout    Left [L], Right [R], Left Rear [Lr], Right Rear [Rr]
  • History    Popular briefly in the 1970s. It failed due to competing, incompatible formats, but laid the groundwork for modern surround sound
  • Usage    

Surround Sound (5.1)
  • Layout    Left [L] & Right [R] (Music and sound effects), Center [C] (anchors dialogue to the screen, 70-80% of film audio), Left Surround [Ls] & Right Surround [Rs] (side/rear for ambience and directional effects), LFE [.1] (Low-Frequency Effects)
  • Usage    DVD, Blu-ray, Netflix, Digital Broadcast TV


Surround (7.1)
  • Layout    Adds two Rear Surround speakers to the 5.1 setup
  • Usage    Breaks the surround field into "Side" and "Rear," allowing for smoother panning of sounds moving from front to back



Immersive Audio (3D Audio) (5.1.2, 7.1.2, 5.1.4, 7.1.4)

Additional speakers are added above the listener. Traditional surround sound is Channel-Based (sound is mixed specifically to the "Left Surround" speaker). Modern immersive audio is Object-Based, commercial names are Dolby Atmos / DTS:X.

An audio engineer places a sound "object" (e.g., aeroplane) in 3D space using coordinates. The playback processor (receiver) calculates which speakers to use to create that sound based on the user's specific room setup.


Headphone Binaural Audio (2)

This is a technique to simulate 3D surround sound using only standard stereo headphones. Audio is recorded using a dummy head with microphones inside the "ears." It captures the timing and frequency reflections caused by the shape of the human ear.

When listened to on headphones, the brain is tricked into thinking sound is coming from behind or above, without needing extra speakers.


LFE Channel (.1) vs. Subwoofers

There is a common misconception regarding the ".1" in audio.


Psychoacoustics: How We Perceive Channels


People have two ears, yet are able to decode complex channel arrangements, via:


Channels in Music Production (Signal Flow)


In a Digital Audio Workstation (DAW) Channel refers to the signal path. Stereo is the most common audio format, stereo field is often visualized as a 3D box. The X-axis is Left-to-Right (Panning), the Y-axis is Height (Frequency), and the Z-axis is Depth (Volume and Reverb).

This placement isn't random; it is based on historical physical limitations (vinyl records) and psychoacoustics. Within music production the following placements traditionally take place:

Center (The Anchors)

Although stereo comprises two speakers, the most important element is the Phantom Center — illusion that sound is coming from the dead center, this is achieved by having the same signal in both left and right channels. In almost all modern genres (Pop, Rock, Hip Hop, EDM), the following are strictly centered:

Sides (Width and Texture)

To stop the center from getting cluttered, harmony and textural instruments are pushed to the sides.

Classical - Orchestral Positioning

Classical recordings generally ignore "studio tricks" and focus on realism. They pan instruments based on the traditional seating arrangement of an orchestra:


Audio Compression and Channels


For mp3, opus and other lossy compressed formats, every bit of the allocated bitrate is important, if there are efficiencies which can be gained through duplication then it should be used. We have learnt that often audio is split across channels.

If a 128kbps lossy file treated each channel as independent, then 64kbps would be allocated to the left channel and 64kbps to the right. That is a waste of bits, as left and right channels are roughly 90% identical.

Enter Joint Stereo coding, which takes advantage of the similarities, which typically utilizes two main techniques: Mid/Side Coding and Intensity Stereo:


Continuation of Audio Guide